GTC : Rimac Presentation Video
A dev diary of the project with the part of the team. I am in it :)
I worked on the Rimac car configurator project at Nvidia. I was in charge of the Car model and material setups for exterior and interior. This is one of the first projects for our team here at Nvidia that was formed. It was definitely a rush to get it done and out. Check out the live configurator on our Nvidia servers linked below. As all projects this was done by many great artists and developers below are the credits. Environments were mainly created Joshua Bapst. We received the model in cad data which was converted over from nurbs to polys to later be reduced, Terry Mosier and Kevin Newkirk helped me reduce and UV all of the car chunks. Many hands went in this from graph nodes for doing the logic for the car config and also some specific trailer shots done by another team with our car asset. It was fun working with Rimac on this project! :) Also this is rendered real time using the Nvidia tool Create and also has path traced renders from same tool. The tool has been really great to use, and it is building up to be a really interesting tool for bringing many forms of vfx to game data into it to render. If you like toolbag I recommend looking at this tool because well imo the render quality is better than toolbag.
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Link to Nvidia Rimac Config : https://www.nvidia.com/en-us/omniverse/cloud/rimac-nevera-3d-configurator/
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---Credits---
Dane Johnston - Head of Content Team
Joshua Bapst - Art Director
Dave Tyner - 3D Technical Evangelist
Max Bickley - Lighting / Product Designer
Dimitri Loginowski - Content Tools Developer
Christian Akesson - Content Tools Developer
Devin Lafontaine - Content Tools Developer
Andres Langlands - Director, Rendering and Materials
Terry Mosier - Sr. 3D Artist
Kevin Newkirk - Sr. 3D Artist