Jeremy Vickery did a fantastic job with lighting this space. Ray Almaden is the designer of this space. I was the modeler and Texture artist for this entire space from the moment you fall through to the moment you get thrown into the aqueduct. It was a very contained space in which I was able to squeeze as much detail as possible. The statues and intricate details were outsourced. We had two amazing concepts for this section in which made it easier to understand the space quickly. The entire space was done in a months time for the demo that was shown in the conference and later polished for actual release. The back story is about the dark part of this city rituals with torture. The space was wall off as to forget the horrible rituals done in the past. Asav the main antagonist sees it as a strength of the older kingdoms.