Uncharted The Lost Legacy : Occupied City

Concentrated on the style of the floor/streets and adjacent sidewalk blocks when it came to modeling and look through out the whole city section.

Concentrated on the style of the floor/streets and adjacent sidewalk blocks when it came to modeling and look through out the whole city section.

Wires and tarps were placed by hand from out Wire and Tarp expert Brian Recktenwald.  The wire iteration was not a fun thing to see him suffer through, but the look was awesome at the end!

Wires and tarps were placed by hand from out Wire and Tarp expert Brian Recktenwald. The wire iteration was not a fun thing to see him suffer through, but the look was awesome at the end!

Helped on Signs with our graphic designer Angel Garcia who made the most kick ass signs!  Signs were a challenge since all need to be translated correctly and make sense based on the area in India we wanted to represent.  Hopefully we got it right :)

Helped on Signs with our graphic designer Angel Garcia who made the most kick ass signs! Signs were a challenge since all need to be translated correctly and make sense based on the area in India we wanted to represent. Hopefully we got it right :)

These murals throughout the city were kind of used as visual guides to let the player know of progress.  This is a case were cultural and intention for art did not mix.  In this universe we took this way.

These murals throughout the city were kind of used as visual guides to let the player know of progress. This is a case were cultural and intention for art did not mix. In this universe we took this way.

Modeled red door exterior of building  and set dressed around it.  Alice Gionchetta Did the texturing for the whole building including the door.

Modeled red door exterior of building and set dressed around it. Alice Gionchetta Did the texturing for the whole building including the door.

Modeled red door exterior of building  and set dressed around it.  Alice Gionchetta Did the texturing for the whole building including the door.

Modeled red door exterior of building and set dressed around it. Alice Gionchetta Did the texturing for the whole building including the door.

I worked with Brian Recktenwald who was the modeler on this section, my primary involvement was Texture/shading although I helped with modeling also. We had help from Todd Foster, Jared Sobotta, David Budlong, and Alice Gionchetta along with all the other super talented departments. This was a super fun level work on since I just loved the look and style we were pushing for. I am immensely happy with how this level turned out.

Date
August 31, 2017