These are some views of the part of the chase sequence I worked on. City Chase was a level I was assigned early as the texture artist with Zachery Oliver (modeler), and Scott Greenway (lighter). Once we were aware that this was going to show for E3 we had the entire environment art team come over, Zach and I were in charge of the look Dev for this level when it came to the city assets, I also helped in modeling of the buildings and assets since we had a short time and artist were moving forward so Zach and I were heavily trying to work ahead everyone else to give them stuff to use. It was a tight one for sure, and the end result is on screen at E3. Brian Recktenwald (modeler) did a portion before the stair market. Also huge shout out to the foreground team. Everything you see break or smashed was FG. The stair portion was done by Jacob Norris (modeler) and I did material and texturing , Part 1 is only screenshots, part 2 will be some wire frames of the buildings and assets.