This project started as a smaller thing a Nvidia and then it kind of took a life of its own. This is now more or less a side project short being created by some of the Nvidia staff and developing. Originally this started as a experiment to test the limited of our tool "Composer" which was previously named "Create" for how many instances we could pump into it. Surprisingly we kept going and it was fine. I forget what the end count is, but it is ridiculously high, and we were not even near the limits of what that tool could take. Shout outs to Dave Tyner who helped with fixing bits of the script and guiding. Terry Mosier for helping with sculpting the key asteroids Dimitri Loginowski for making the majority of the variations of our asteroids we used and also Christian Akesson for helping animate all the asteroids through Houdini so they all have motion. The concepts, modeling of the ships and extra structures, story idea, compositing, final lighting, shot setup and basic animation of ships were done by me. This is a project that I am directing in many ways but also contributing a lot of art. Tools used are maya, zbrush, houdini, composer, substance painter and designer. After effects was used for composite and tie in all the shots together. This is still a work in progress. These are only tests shots for this massive project.