Halo Infinite : Biome Materials #1

Materials for Halo Infinite Biomes. I worked mainly on the island materials which were used in many sub biomes. Some are full substance and others are hybrid photogrammetry and procedural with Designer mixing. Also some scans were from online resources, and others were from studio grabbed scans. The aim for texture for Halo and 343i is to not be perfect realism but have a bit of style to them. That was the art direction to be a cleaner look. The surfacing team at our max strength consisted of 5-7 artists. It was a really small crew and all did a fantastic job filling up the more than thousands assets and blending them. I worked closely with Biome artists on the textures. Also worked on all the water textures for the tech artists working on the water shaders.
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Special Thanks
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-Nate Castronovo
-Steven Oberman
-Forest Telford (Provided a ton of great scans)

Date
January 10, 2022