Halo Infinite : Multiplayer

This was one of the first maps I worked on coming to 343i.  I helped on the surfacing of the beauty corner of this area.  This shot shows the finished look it did not change a ton just got better and more general polish from Surfacing and modeling teams.

This was one of the first maps I worked on coming to 343i. I helped on the surfacing of the beauty corner of this area. This shot shows the finished look it did not change a ton just got better and more general polish from Surfacing and modeling teams.

This was one of the first assets we used for variant system and maskpainting for material layer blending system we had.  Enjoy doing this door and adding the Painted Decals and grime.

This was one of the first assets we used for variant system and maskpainting for material layer blending system we had. Enjoy doing this door and adding the Painted Decals and grime.

Towards the end I jumped in to do some set dressing and general improvements for the MP training level.

Towards the end I jumped in to do some set dressing and general improvements for the MP training level.

Worked a good bit on this corner to add more details and set dressing.

Worked a good bit on this corner to add more details and set dressing.

The name tags that go on the lockers are names of artists from 343i

The name tags that go on the lockers are names of artists from 343i

A view of the lockers.  On the far end you can see some dog tags which actually had names from pets from 343i Leads :)

A view of the lockers. On the far end you can see some dog tags which actually had names from pets from 343i Leads :)

I worked on green tarp in Interlock mp map this shows a shot of a use for it.

I worked on green tarp in Interlock mp map this shows a shot of a use for it.

Did surfacing and set dressing polish for the areas on training ground area of Interlock.

Did surfacing and set dressing polish for the areas on training ground area of Interlock.

Worked on the main rocks of Behemoth and the Vista Assets.

Worked on the main rocks of Behemoth and the Vista Assets.

Like anything in a production this large many hands have touched these maps of the game. These are areas I worked on that I really enjoyed on the Mp side of thing. Did mostly surfacing and set dressing / world building. Worked closely with Donnie Taylor he is in charge of the MP side of art as Art Lead. As lead environment myself mostly help guide a lot of the work also on many maps especially on the asset portions of these levels.
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Really enjoyed working with the MP maps and more are on the way for sure!
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Also a shout out to all our outsourcing vendors and partners who will post in the art blast soon.
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Thanks to...
Darren Bacon - MP Art Director
Donnie Taylor - Lead Artist on MP
Shawn Priester - Sr. Hardsurface Environment Artist
Greg Cox - Environment Artist
Christopher Ryzebol - Environment Artist
Chris Lewis - Sr. Surfacing
Chiyo Lai - Sr. Surfacing
Kim Kirchstein - Surfacing
James Ritossa - Surfacing
Kurt Diegert - Tech Art Lead
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Many more of course!

Date
January 10, 2022