The Last of Us : Part 2 : Trailer

I worked on early looks dev and art design of some maps early in pre production. The main assets I started really making were what end up being the checkpoint barrier areas that were used in a ton of maps everywhere. I art proxied a good chunk of them and sent them out to outsourcing. I also did several medical tent work. The last level I worked on was the art proxy of infested collapsed highrise and also elements of what would become Santa Barbara at the end of the game. Too bad I was not able to finish everything I started when I moved with the crew at 343i. I also worked and helped on some bits on this trailer.

Date
January 17, 2022