These are some of the materials I created in Zbrush and Substance Designer that were used for City Chase. City Chase was a level I was assigned early as the texture artist with Zachery Oliver (modeler), and Scott Greenway (lighter). We were in charge of the look dev for this level. Once we were aware that this was going to show for E3 we had the entire environment team come over since the area needed to cover for art was huge and it would have been impossible without the help of the entire team. Zachary and I were still owners of many aspects we ended up doing the top city sequence when the chase starts with the jeep that goes all the way to the stair market place. Using Marmoset Toolbag for presentation reasons here.