I did more than what is here for the character a vehicle materials but these are the ones I liked. Some were from source material edited. The Surfacing team was dedicated to create materials swatches for the use of weapons, vehicles, and characters. This all pipes into the armors and weapons skins that are used for MP and all of Campaign sandbox assets. It is very different way than what other weapon, vehicle, and character material systems have in the industry, but the advantage of this is that you get super tight detail when it comes to hard to organic surfaces. You also have the ability to swap very quickly which is a great thing for all the variations the player can unlock or.... purchase.... .... .... .... yeah .... but the system is super dope and the tech artists did a really great job! Worked closely with Matt Aldridge and Bryan Repka who are both leads on weapon, vehicles, and characters. It was a real pleasure doing these and provided a nice in between our general environment work. These materials are also going to be used for Forge in some way or form.
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Make sure to check out the other surfacing artists that have posted...
-James Ritossa
-Chris Lewis
-Chiyo Lai
-Evan Liaw
-Kim Kirchstein
-Matthew Cerasoli
-Jordan Pack
-Carlos Perfume
-Will Miranda
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Thanks to
Sparth and Martin Deschambault for guiding how far to take detail.